
Nearly every other mission of Heart of the Swarm is focused on Kerrigan, in a very direct way. That one's a welcome intermission that wisely doesn't make you re-learn how to play as terran to succeed. for the one non-zerg mission where you control Jim Raynor's battlecruiser, Hyperion, in a great little space battle.

I was glad to only have to put up with Captain Bland.I mean Horner.


His ethics-free conversations with Kerrigan are a good way to showcase her newfound morality, while exposing more of the zerg backstory. Despite cliche-heavy dialogue, I enjoyed chatting with her zerg lieutenants aboard her ship between missions, especially resident genetic engineer and gross caterpillar-like creature, Abathur. This crew of monsters is by far more memorable than Raynor's bunch. She'll now go out of her way to avoid slaughtering innocents, but still finds ample opportunity to mercilessly order her swarm of alien bug monsters to "kill them all!" when facing an enemy. Blizzard does a reasonably good job of transitioning her to a non-evil but still dangerous state of mind. It's a relief, at least, to see that this time Kerrigan is treated like an actual character who prides herself in her use of cunning as opposed to the blindly rampaging, smack-talking monster of Wings of Liberty. Don't expect many surprises, but the cinematics are of the beautiful quality we've come to expect from Blizzard, so at least it looks good. tutorial – and setting her out on a quest for long-overdue revenge against Dominion Emperor Arcturus Mengsk. Little time is wasted in reversing Sarah Kerrigan's de-zergification at the end of Wings of Liberty – a decision she wrestles with for the entire. Heart of the Swarm's story can't fix the fact that the plot of the StarCraft II trilogy is a deluge of cliches hurtling toward a predictable "warring races unite to confront a powerful god-like enemy" conclusion (gosh, where have we seen that before?), but at least it feels like it's actually trying now.
